

This helps with finding hard coded FormIDs. seq files, scripts that call hard coded formIDs from that plugin you want to eslify (See bottom for extra information), and facegen files. I've gone onto the option menu in the Bethesda launcher and validated files there and it says, 'Ok, you're good' But it's still not working. I've restarted steam and looked at the cache. I've uninstalled Bethesda's launcher multiple times and it just will not validate my game files. Obscene911 made a great guide for eslifing here.Ī shortened version of it is do not eslify plugins with. I'm pulling my hair out from left and right. While this is not a advanced tool it is important to know what to eslify and what not to eslify. It does however allows you to disassembler files at mass and scan them for the "GetFormFromFile()". This utility does not change it and recompile, because then you would need to run it every single time there is an update and I don't trust code that writes other code because robot apocalypse.

The method uses the formID and the plugin name, now if that formID is from the mod your eslifing and its not a formID with the first 5 digits are the number 0, Example: 00001234, then it has a compiled formID that needs to be changed to the new ID and recompiled. Overview One issue with eslifying mods is the method "GetFormFromFile()".
